Development of a problem-based learning interactive quiz for fifth-grade mathematics

Win Siti Suciati(1), Abna Hidayati(2), Jasrial Jasrial(3), Hani Fannisa(4),
(1) Universitas Negeri Padang  Indonesia
(2) Universitas Negeri Padang  Indonesia
(3) Universitas Negeri Padang  Indonesia
(4) Universitas Negeri Padang  Indonesia

Corresponding Author


DOI : https://doi.org/10.32698/02342

Full Text:    Language : en

Abstract


This study aimed to develop and evaluate the validity and practicality of a Problem Based Learning (PBL)-based interactive quiz for teaching fractions and decimals in elementary school mathematics. This research employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through observations, interviews, expert validation sheets, and practicality questionnaires. The product was validated by media and material experts, while practicality was assessed through teacher responses. The needs analysis indicated that students experienced difficulties in understanding fractions and decimals and required more interactive learning media. The developed product was a web-based interactive quiz integrating contextual problem-solving activities. Media validation obtained a mean score of 3.14 (valid), material validation achieved 3.73 (very valid), and teacher practicality reached 3.86 (very good). The developed PBL-based interactive quiz is valid and practical for supporting mathematics learning on fractions and decimals at the elementary school level.

Keywords


Problem Based Learning, Interactive Quiz, Mathematics Learning, Fractions and Decimals

References


Adepoju, A., Grachan, J. J., Soto-Greene, M. L., & De Lorenzo, M. S. (2026). Evaluation of knowledge acquisition and perceptions of teaching foundational cancer biology to grades 7-12 through interactive didactic sessions and a bingo game. Advances in Physiology Education, 50(1), 49–56. https://doi.org/10.1152/advan.00096.2025

Ahmad, N. I. N., & Junaini, S. N. (2022). PrismAR: A Mobile Augmented Reality Mathematics Card Game for Learning Prism. International Journal of Computing and Digital Systems, 11(1), 217–225. https://doi.org/10.12785/ijcds/110118

Archibald, A., Kaplan-Rakowski, R., Thompson, R., & Heap, T. (2026). Genes in 3D: The impact of virtual reality on biology students’ performance and perceptions. British Journal of Educational Technology, 57(2), 559–578. https://doi.org/10.1111/bjet.70034

Arjunamahanthi, P., Kottur, H. R., Stanbury, A., Lam, J. F., Cheon, S., Asadizanjani, N., & Kang, H. (2025). Interactive Learning in Microelectronics Education: Comparing PC and Mixed Reality Approaches for Student Engagement and Visual-Spatial Memory. Conference on Human Factors in Computing Systems - Proceedings. https://doi.org/10.1145/3706599.3721269

Astafieva, M. M., Hlushak, O. M., & Lytvyn, O. S. (2024). Using STACK to support adaptive mathematics learning in LMS Moodle. CEUR Workshop Proceedings, 3781, 30–41. https://www.scopus.com/pages/publications/85207090148?origin=resultslist

Ayala-Niño, F., Fabila-Bustos, D. A., Cortés-Caballero, J. M., Pérez-Martínez, Á. A., López-Galindo, F., & Hernández-Chávez, M. (2024). Augmented reality to the creation of hybrid maps applied in soil sciences: a study case in Ixmiquilpan Hidalgo, Mexico. Multimedia Tools and Applications, 83(16), 49595–49613. https://doi.org/10.1007/s11042-023-17491-3

Bacalso, P. L., Laviste, R. P., Morales, D. C., Ribo, J. R., Ondona, D. F., & Bacalso, J. R. (2025). Empowering Young Learners Through MathMinds: A Gamified Learning Platform for Enhancing Mathematics Proficiency. 2025 11th International Conference on Education and Training Technologies, ICETT 2025, 34–39. https://doi.org/10.1109/ICETT66247.2025.11136848

Bifulco, C., & Kerrigan, J. (2025). Using Instructional Tools to Make the Syllabus Interactive. College Teaching. https://doi.org/10.1080/87567555.2025.2509101

Chan, Y., & Chiu, F.-Y. (2025). A Study on Education Policy of “One Tablet per Student” in Enhancing Learning Efficiency. 2025 13th International Conference on Information and Education Technology, ICIET 2025, 393–396. https://doi.org/10.1109/ICIET66371.2025.11046274

Cheon, S., Stanbury, A. J., Arjunamahanthi, P., Kottur, H., & Kang, H. (2026). Learning Inside the Chip: A Design-Science Approach to Developing MR Lab and an AI Agent for Conceptual, Procedural, and Spatial Understanding in Microelectronics Education. Conference on Human Factors in Computing Systems - Proceedings. https://doi.org/10.1145/3772318.3793705

Cheon, S., Stanbury, A., Lam, J. F., Xu, K., & Kang, H. (2025). Virtual Tutors for Science Labs: Exploring the Impact of GPT Integration and 3D Tutor Avatars on Student Engagement and Learning Outcomes. Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW, 492–496. https://doi.org/10.1145/3715070.3749276

Costa, L. F. C., Barbosa, C. E., de Andrade, H., Lima, Y., Nunes, E. C., Nascimento, L. M. A., Santos, A. M., & Xexéo, G. (2025). CLJ4AI: Citizen Learning Journey for AI. Communications in Computer and Information Science, 2590 CCIS, 3–16. https://doi.org/10.1007/978-3-031-99261-2_1

Gabel, M., Lukianov, V. B., & Margalit, T. (2022). Supporting engineering students learning mathematical induction with an online tutorial. Proceedings of the International CDIO Conference, 896–906. https://www.scopus.com/pages/publications/85145913921?origin=resultslist

Glasnović Gracin, D., & Trupčević, G. (2025). Digital Textbooks Between Reform Requirements and Classroom Practice in Croatia. ZDM - Mathematics Education, 57(5), 873–889. https://doi.org/10.1007/s11858-025-01693-0

Gopi, S., Sreekanth, D., & Dehbozorgi, N. (2024). Enhancing Engineering Education Through LLM-Driven Adaptive Quiz Generation: A RAG-Based Approach. Proceedings - Frontiers in Education Conference, FIE. https://doi.org/10.1109/FIE61694.2024.10893146

He, S. (2023). Board 154: An Introductory Aeronautics Course for Pre-Engineering Students to Understand How Drones Work. ASEE Annual Conference and Exposition, Conference Proceedings. https://www.scopus.com/pages/publications/85172110788?origin=resultslist

Jain, R., Rout, S., & Srivastava, G. (2025). ChemVR-AI: An Immersive Virtual Reality Laboratory with Pedagogical Agents. MobileHCI 2025 - Adjunct Proceedings of the 2025 Conference on Mobile Human-Computer Interaction. https://doi.org/10.1145/3737821.3748530

Mansouri, M. (2026). Active Learning in Engineering Education: A Case Study from a Digital Logic Design Course. Applied Sciences (Switzerland), 16(6). https://doi.org/10.3390/app16062880

Marin, A., & Movahed, S. V. (2025). TechPark: A Novel Approach for Middle Schoolers to Learn 3D Image Reconstruction from Stereo Images. 2025 15th IEEE Integrated STEM Education Conference, ISEC 2025. https://doi.org/10.1109/ISEC64801.2025.11147408

McIntosh, D., Al-Nuaimy, W., Al Ataby, A., Sandall, I., Selis, V., & Allen, S. (2023). Gamification Approaches for Improving Engagement and Learning in Small and Large Engineering Classes. International Journal of Information and Education Technology, 13(9), 1328–1337. https://doi.org/10.18178/ijiet.2023.13.9.1935

Mentzer, N., Krishna, B., Kotangale, A., & Mohandas, L. (2023). HyFlex environment: addressing students’ basic psychological needs. Learning Environments Research, 26(1), 271–289. https://doi.org/10.1007/s10984-022-09431-z

Naik, A. S., Kathavate, P. N., & Metagar, S. M. (2022). Nearpod: An Effective Interactive ICT Tool for Teaching and Learning Through Google Meet. Smart Innovation, Systems and Technologies, 251, 269–276. https://doi.org/10.1007/978-981-16-3945-6_26

Patil, A., Sarma, H., & Bablani, A. (2025). Neurological Insights into Interactive VR Learning: An EEG-Based Comparative Study. Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025, 767–768. https://doi.org/10.1109/ISMAR-Adjunct68609.2025.00180

Pattanapiboon, W., & Nishizawa, H. (2024). Impact on Student Learning Outcomes in Mathematics Using GeoGebra. Proceedings of the Asian Technology Conference in Mathematics, 258–267. https://www.scopus.com/pages/publications/85217668592?origin=resultslist

Pingmuang, P., Koraneekij, P., & Khlaisang, J. (2025). AI-Integrated Instructional Design to Enhance AI Literacy Among Pre-Service Teachers. Proceedings of the European Conference on E-Learning, ECEL, 430–439. https://doi.org/10.34190/ecel.24.1.3722

Pusceddu, G., Rocchi, F., Landolfi, L., Parmiggiani, A., & Gori, M. (2026). Text vs. 3D Models: Comparing Traditional and 3D-Printed Learning Materials in Primary Science Education. ICEEL 2025 - 2025 9th International Conference on Education and E-Learning, 404–409. https://doi.org/10.1145/3789859.3789875

Putri, D. A. P., Fatmawati, A., Haryanti, Y., Maryam, Minalloh, A. N., & Wijaya, P. P. (2025). Development of an Augmented Reality Mobile Application for Interactive Geometry Learning in Children. 22nd International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology, ECTI-CON 2025. https://doi.org/10.1109/ECTI-CON64996.2025.11101056

Qureshi, S. E., Qureshi, M. E., Nguyen-Hoan, L., & Chua, Q. (2025). EXPLORING THE USE OF VIDEO TOOLS AND SOCIAL MEDIA IN LEARNING MANAGEMENT SYSTEMS IN A STEM FACULTY. Proceedings of the 2025 AIS SIGED International Conference on Information Systems Education and Research, ICISER 2025. https://www.scopus.com/pages/publications/105035539108?origin=resultslist

Rzyankina, E. (2024). Teaching and Learning STEM Subjects Using E-textbooks as Mediational Tools. Proceedings - 2024 4th International Conference on Technology Enhanced Learning in Higher Education, TELE 2024, 7–13. https://doi.org/10.1109/TELE62556.2024.10605703

Rzyankina, E., George, F., & Simpson, Z. (2024). Enhancing Conceptual Understanding in Engineering Mathematics Through E-Textbooks. IEEE Transactions on Education, 67(4), 534–541. https://doi.org/10.1109/TE.2024.3387102

Saputri, V., Kusumah, Y. S., Turmudi, T., & Jupri, A. (2025). DESIGNING A STEM-RME-BASED MATHEMATICS E-MODULE TO ENHANCE HIGH SCHOOL STUDENTS’ NUMERACY. Journal of Engineering Science and Technology, 20(3), 177–184. https://www.scopus.com/pages/publications/105002292603?origin=resultslist

Setyadinsa, R., Pendit, U. C., Kamsin, A., & Dolhait, L. (2024). Using Augmented Reality to Teach Primary Students Time Concepts: Development and Evaluation of AR Clock. Proceedings - 6th International Conference on Informatics, Multimedia, Cyber and Information System, ICIMCIS 2024, 1022–1027. https://doi.org/10.1109/ICIMCIS63449.2024.10956992

Talpur, N., Aziz, N., Khatoon, S., Abdullah, M. H. A., Shoaib-Ul-Hassan, & Balogun, A. O. (2024). The Gamification Effect of Simplifying Complex Mathematics and Statistics Concepts: A Case Study of Online Game-Based Quiz Tools. 2024 International Conference on TVET Excellence and Development, ICTeD 2024, 130–135. https://doi.org/10.1109/ICTeD62334.2024.10844627

Vinutha, K., Manjunath, T. N., Nithyashri, S., Gopal, A. S., & Sinchana, R. P. (2025). Dynamic Content Generation for Learning Management System Using Generative AI. Proceedings of 2025 International Conference on Computing for Sustainability and Intelligent Future, COMP-SIF 2025. https://doi.org/10.1109/COMP-SIF65618.2025.10969929

Wendt, T. M., Blöchle, J. J., Fischer-Janzen, A., & Schnebel, A. (2025). Robotics in Education: Modular, Age-Appropriate, and Practical Approaches to Inspire the Next Generation and Foster Curiosity and Skills. Lecture Notes in Networks and Systems, 1544 LNNS, 3–11. https://doi.org/10.1007/978-3-031-98762-5_1


Article Metrics

 Abstract Views : 0 times
 PDF Downloaded : 0 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.